![i want to be the boshy i want to be the boshy](https://catorrent.org/uploads/posts/2019-12/1576590102-catorrent-9d391a8c2a459b7d0922fbb9bc21639f.jpg)
Then, Mario starts to dance, and monsters start to pop out of nowhere, and all of sudden, you have to kill them. You kill Mario, and you're waiting for your rewarding achievement. Pointless extra phases seem to be a thing with the bosses in this game. One second later, a lightning just pops out of nowhere, covers a fair share of the screen and kills you because why not. You're just standing there, and there's nothing on the screen, it's just you and Skeleton King. Purely timing-based attacks are always a terrible idea. And the options won't help you, there's no way to turn any of the visual effects off, so if your game lags, there's nothing you can really do about it. Moving backgrounds, lots of visual effects and lots of bullets, sometimes you'll get all of these at one screen, and more. Boshy is one of the most lag-inducing fangames that you'll ever see. This is not just pointless, it's boring as hell, it kills one's motivation to beat the boss. Sounds fun, right? The teleporter room can solve some of these issues, as it normally teleports you directly to the boss, but there are some exceptions, and unfortunadely, one of these exceptions is the Skeleton King. And since Skeleton King isn't the easiest of the bosses, I guess that you'll be doing that for quite a while. You must get this torch, and bring it to the next screen, where you'll finally be able to fight against the boss. One pointless basic needle jump, followed by a pointless screen with a torch at some point. Skeleton King's pre-boss platforming is particularly stupid. And more, and more boring, and even more boring. This isn't too bad for the first ten deaths. And you must go through these things every single time, because there's no save after you get past them.
![i want to be the boshy i want to be the boshy](https://i.ytimg.com/vi/B1zo1vNzCTA/maxresdefault.jpg)
I want to be the boshy full#
That's right, you got to the last save of the stage! Nothing stands on your way between you and your foe.Aside from a couple needle jumps, or maybe a screen full of nothing, depending on what boss are you up against. Boshy is one of the very few fangames to use the cheap pre-boss platforming. These effects don't make any sense, and there's not a single reason for them to be there, other than giving the players a headache. Most stages in this game will have at least one screen with some sort of visual effect that just shouldn't be there. It seems like games such as Weston Douglas Jones were heavily inspired by Boshy. Boshy's physics are good for its bosses, but just terrible for needle-ish jumps. Stage 3's mirror area, Stage 5's first save, Stage 6's first save, lots of jumps at the Good Level Design area.They're all possible, but will usually require require some sort of disgusting maneuvering. The game handles its physics well for the most time, but once in a while, there are some jumps that should just be erased from the game. As many will notice at first glance, the game's physics are far different from the normal fangames' physics. Why? Because the gameplay is just terrible, no matter how I look at it. It might be just me, and that's why there are so many positive reviews around here, but I just hate this game. There are unlockable BGMs, characters, items and even secret bosses, along with achievements to follow your progress. Cool musics, and when you're ready to complain about the restarting musics, you realize that the restarting music is an optional feature that can be changed at the options, along with blood density, frame rate, and more. Lengthy, and keeping its quality from the beginning to the end, always surprising you with something new. On the surface, Boshy is a high-quality fangame, with some of the best visuals I've ever seen in a fangame and overloaded with gimmicks that you won't see everywhere, even nowadays. Rating is based on Hard-on mode, and I blame my beginner self for that.